3D Modeling

Here is a screenshot of me adding some objects in Maya. They are supposed to serve as the base for some buildings in a small part of a city.
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This screeshot has all the different views and angles of Maya.Capture1Capture3Capture2

In this screenshot i used the Channel Box to scale and move the object so that they match on the grid perfectly. I used the polyCube2 tab to reshape the object ant the translate tab to place the objects perfectly on one another. The weird cube in the middle is a cube with a cone on top that have been smoothened out using the Bevel Components tool. The shapes that come out are faces that i have extruded using the RMB-Face-select face-Shift+LMB (while having the Move Tool on).

 

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