I drew 2 cylinders in Maya and I shaped and modeled them to my referance to make a hub and a spoke.

After that i dupllicated the spoke that I created at a 26° angle 14 times around the wheel.
For the Felloe Plate i used a rectangle with a 21 subdivision width and i added a nonlinear bend to the object. After that i duplicated it and merged the vertices and i resized the original thickness of the object to create the flat steel tire and the metal bands on the hub.

The next thing on the list would be texturing my whee.

Textures that i used for the wheel.
And here is my textured object.

Modeling Critique
How do you rate the colour/textures?
I would rate the textures a 6/10
Was it easy/hard to model?
After making the barrel and getting used to Maya i found that making the wheel was quite easy.
What is your favourite part of creating the model?
Making the wheel was fun and didnt take long.
What kind of game would it be suitable for ?
I would say it belongs in a 2012/ 2013 game. As for the model being up to the standards, the textures need more work.
How do you rate the model overall?
A Gentleman’s 6.7 out of 10.