Goals, challenges & rewards
Goals are tasks within a game that give a game an objective or a main goal to achieve wile playing the game.
One of the goals I added to my game is progressing through the level to get to the star to move to the next level and eventually finish the game though this process.
Challenges are tasks within a game that challenge the players knowledge and mechanics on a game and often times reward the player upon completion.
I will add challenges in Gre-I Corrupted Shadow such as Azir Tower , an arena game mode that will focus on a tower type advancing system where the player has to defeat X amount of enemies or a special boss to move on to the next area. Each area will reward the player upon completion and they will get harder as the player progresses forward.
Rewards are things given to the player upon completing a goal or challenge usually in the form of in game resources and items.
In Gre-I Corrupted Shadows the player will be rewarded upon completing quests, completing stages in Azir Tower, and finding secret items scattered around the game world.
Game Design Principles: Visual Style
Feedback
Feedback is given to the player based on their performance or input – this can be both visual or audio to further immerse a player.
In my Maze Game when the player touches a triangle they get sent back to the start of the level.
Game World
A game world is an artificial universe, an imaginary place in which the events of the game occur.
Gre-I Corrupted Shadows
Game world- The game’s visual style is going to be a cell shade/anime like Peria Chronicles or KurtzPel. The world is similar to our modern day world, although slightly more technologically advanced because of the existence of mana in the world. The player will interact with 3 cities, each having a Jester Bar hosting at least 2 different bartenders that will be used as a source of information and general goods sellers. The town will also have a few different shops where the player will be able to acquire food, different outerwear and weapons. The towns will also have some weapon stores that deal in custom weapon manufacturing, although illegal the weapons are more powerful and have a variety of uses, they have one major flaw and that is they break easier.
NPC’s
NPC’s are non player characters in a game. The main purpose of a non-player character is to be used as a vendor, as an enemy, or to fill the game world to create the illusion that the game is alive.
Gre-I Corrupted Shadows
The Fox Companion Codenamed: Kitsune
Kitsune will be a supporting elemental fox with 8 elemental types:
Bending : Earth, Water , Air
Conjuration: Fire, Frost, Lightning
Balance: Shadow, Light
These elements also will slightly change the appearance of the character in both fox and human forms.
Kitsune will be a character that the player will converse a lot throughout the course of the game, from opinions on their quests to mundane questions about a normal life and romance options.
Lord Death
Lord Death serves as the main progression point in the game, after progressing in each area you will have to go back to Lord Death and report your progress with the status of the main bosses in each area. Lord Death will also warn you about the level of corruption your body is at. Lord Death will also be the final boss of the Overlord route, defeating Lord Death will award the player with his Scythe and abilities.
Vendors
The vendors will have their own side quests that the player can partake in if they chose so. Their basic function is to sell the player equipment, supplies and cosmetics.
The Bartenders
The bartenders will mainly serve as information breakers and sell general goods like potions and affinity crystals alongside the usual alcohol and coffee.
Feedback Interface
Feedback Interface is the information that is given to the player during the game in terms of prompts & HUD.
Gre-I Corrupted Shadows
The player will have their main health bar and their Hysteria bar on the top left side of the screen. and on the bottom right the player will have Kitsune’s health, mana, current elemental stance and a stance hotbar. The top right will have the map, and the bottom left will have the current weapon and available weapons.